Krenar Qehaja
2011-10-25 18:51:41 UTC
Hi everyone,
First of all I hope I'm posting to the correct mailing list, as this is a
performance issue regarding Scene Graph.
I'm a vivid fan of Qt5 and I build it in daily basis.
The performance of Scene Graph on my machine is horrible. I don't
know the frame rate (as I don't know how measure it) but you can
tell that it's far from being good. On the other hand, QML1 apps
perform much better, maybe 45-50 fps (still not perfect but much
better).
I also tried to change the engine to Graphics View by using
--original-qml and --original-qml-raster flags, but still didn't notice
any change.
I'm using Nvidia's proprietary drivers (v.270.41.06) and Compiz runs
very smooth, and so do QtQuick3D apps.
So my question is: is the performance related to my gfx drivers (and
is there any chance to fix it) or is it because of the quality of code
that is probably being worked on (seems unlikely to me, because
of the video presentations I've seen, apps seemed to run quite good)?
P.S. Is there a way to measure the frame rate of QML (1 and 2) and
QtQuick3D apps?
Regards,
Krenar
First of all I hope I'm posting to the correct mailing list, as this is a
performance issue regarding Scene Graph.
I'm a vivid fan of Qt5 and I build it in daily basis.
The performance of Scene Graph on my machine is horrible. I don't
know the frame rate (as I don't know how measure it) but you can
tell that it's far from being good. On the other hand, QML1 apps
perform much better, maybe 45-50 fps (still not perfect but much
better).
I also tried to change the engine to Graphics View by using
--original-qml and --original-qml-raster flags, but still didn't notice
any change.
I'm using Nvidia's proprietary drivers (v.270.41.06) and Compiz runs
very smooth, and so do QtQuick3D apps.
So my question is: is the performance related to my gfx drivers (and
is there any chance to fix it) or is it because of the quality of code
that is probably being worked on (seems unlikely to me, because
of the video presentations I've seen, apps seemed to run quite good)?
P.S. Is there a way to measure the frame rate of QML (1 and 2) and
QtQuick3D apps?
Regards,
Krenar